Hi! I'm Sachit Vithaldas

Software Engineer in Mountain View, CA

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About Me

I'm a Software Engineer living in Mountain View, originally from Mumbai. I've been developing software since 2009 and have been doing so ever since.

Developing software is my passion. I love the technical challenges involved.

My favourite games include Far Cry 4, Command and Conquer : Generals, GTA 5, Need for Speed : Most Wanted and Roller Coaster Tycoon.

Apart from games I also love Formula 1, running, cycling, playing my guitar and singing. I can also talk backwards.

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Personal Information

Name : Sachit Vithaldas
Location : Mountain View, CA

Skills

Programming Languages - Ooh, I love them.

C++
100%
Java
80%
Obj - C
80%
JavaScript
80%
Unity
100%
Unreal Engine
100%
iOS Development
75%
Android Development
75%
PS3 Development
60%
DirectX 11
70%
WebGL
70%
OpenGL
60%
HTML5
100%
CSS3
70%
PHP
60%
Node JS
60%
Amazon AWS
60%
LibGDX
70%

Experience

April 2022 - Current

Woven By Toyota
Staff Software Engineer

Woven By Toyota

Staff Software Engineer

Woven By Toyota

• Own the transition of systems over to Woven Planet North America from Toyota Research Institute, take ownership of entire teams resources for migration.
• Lead development of current generation and next generation log simulation pipelines. Integrate code and services across multiple acquisitions.

Jan 2020 - April 2022

Toyota Research Institute
Senior Software Engineer

Toyota Research Institute

Senior Software Engineer

Toyota Research Institute

• Transformed dashboard creation processes to enable fast and powerful dashboards. Designed and managed entire end to end pipeline for "making sense of data".
• Spearheaded development of a portable evaluation framework, enabling users to abstract and utilize evaluators without duplication across multiple simulators.
• Enabled research teams at TRI to work with large scale racing simulations.

November 2017 - Jan 2020

Toyota Research Institute
Software Engineer 4

Toyota Research Institute

Software Engineer 4

Toyota Research Institute

• Accelerated scenario development by building new tools and designing a framework for describing scenarios allowing developers to write and debug scenarios in 90% less time.
• Ensured consistent, top notch code quality by serving as platform reviewer for pull requests amongst all teams at TRI.
• Architected data processing pipelines to convert simulation data into logs for training pipelines.
• Delivered a Variational Scenario tool that is widely used to test several complex situations.

March 2017 - November 2017

Hangar 13 Games (2K Games)
Software Engineer, Artificial Intelligence

Hangar 13 Games (2K Games)

Software Engineer, Artificial Intelligence

Hangar 13 Games (2K Games)

• Built a new perception system that delivered 2x the performance of the old system.
• Coordinated development of core systems related to world interactions and combat to meet demands of designers.

August 2015 - March 2017

Hangar 13 Games (2K Games)
Associate Software Engineer, Engine

Hangar 13 Games (2K Games)

Associate Software Engineer, Engine

Hangar 13 Games (2K Games)

• Streamlined designer workflow time by providing robust game design and profiling tools.
• Optimised skeleton, cloth & mesh data enabling more functionality & improved performance.
• Implemented cross platform (PC, Xbox One, PS4) Stats, Achievements and Telemetry.

May 2014 - December 2014

industrial toys
Engineering Intern

Industrial Toys

Engineering Intern

Industrial Toys

Developed an end to end analytics solution to track player behavior for design and monetization.

education

2013 - 2015

Master of Computer Science
(Game Development)

University of Southern California, Los Angeles

2009 - 2013

Bachelor of Computer Engineering

Thadomal Shahani Engineering College, Mumbai

2007 - 2009

HSC (12th Grade) - Science

Jai Hind College, Mumbai

1994 - 2007

ICSE (10th Grade) - Science

Greenlawns School Worli

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